![]() It is recommended to aim for the vehicle's tracks, if it has any, for increased penetration chance and to potentially disable the tracks subsystem. The ATR has a great DPS for an AT weapon and only costs basic materials, as such massed ATRs ambushing heavy armored vehicles within their effective range will disable and destroy them very fast. The Anti-Tank Rifle is obtained via production in a Factory or Mass Production Factory. ![]() However this isn't recommended as the ammo isn't cheap and the gun's maximum accuracy isn't very good. If necessary it can kill infantry with a single shot. ![]() It is thus recommended to move with your secondary equipped. On top of its normal encumbrance the ATR also slows you down when equipped. Like other heavy weapons it cannot be fired from Barges while the ramp is up. ![]() Users should make sure they are within its effective range when engaging targets. Unike other infantry weapons that fire bullets the ATR has no damage dropoff, the damage instantly goes to zero a couple meters beyond the white aiming line. It does not replace the heavier anti-tank weapons as its bullets have a higher chance of bouncing off of Tank Armor. It is one of the few AT weapons not to require Refined Materials. The ATR only requires Basic Materials to produce. It has a long range, more than a normal Rifle and incurs heavy encumbrance. ![]() It operates like the Machine Guns, in that it can only be fired while in a crouched or prone position unless you find cover of the adequate height to fire standing. While it is decent against unarmored vehicles it is not effective against structures. It deals Anti-Tank Kinetic damage, capable of inflicting substantial damage to armored vehicles like Light Tanks, Half-tracks and the Landing APC. The Anti-Tank Rifle (ATR) is an elongated weapon that is effective at suppressing armored vehicle attacks. ![]()
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